only to fail because it's impossible to dodge attacks while extracting the blueprints. I go through the effort to unlock the grenade, find an enemy, turn it into an elite, reclaim the blueprint extractor, whittle its health down, activate the extractor. I would also argue the same problem with the Hunter's Grenade. Yes, it did add realism and challenge, but was it a fun mechanic? Not really. It reminds me of healing items in Castlevania: Lament of Innocence for the PS2, and how you had to access them in your inventory in real time. and then you get hit after you drink it, killing you (or severely reducing the potion's effectiveness). You're almost dead, but you're fast enough to use it. If you fail, it generally feels like it's your own fault.But then there's the healing flask. I guess maybe this might be present in order to add an extra element of damage, but I feel like challenge from difficult gameplay mechanics is not something that belongs in this game -one thing I like about Dead Cells is that it pretty much gives you all the tools you need to succeed: you can avoid any attack by rolling or parrying, for example. You’ll still earn an easy 120~ cells in just 15 minutes.One thing that's kind of been bothering me is how, when you use the healing potion, enemies can damage you during the animation. If you’re struggling with this route, you can shorten it and just go to the Black Bridge and turn in your cells there. This run is most useful after you’ve already unlocked Boss Cell 1/2 difficulty, and you’re only playing Boss Cell 0 for easy cells. Each area cleared in a run allows one more. The player can only have a certain number of mutations at once. Most are not initially available, so in order to unlock them, one must bring their blueprints to the Collector, then spend the required cells. They are obtained between levels from Guillain. It should take less than 30 minutes per run. Mutations are passive items that modify and increase the abilities of the player in various ways.
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